![]() Obviously, this is all just my opinion, but I'd love to hear what other players think about this, am I right? is the engine pathetic? Am I way off, is the engine the best thing ever? let me know. With that much input, it really should be the strongest output in the game. The engine definitely needs to output way more power to need that much setup, and a beaver in there at all times, to just barely outperform the most basic of power options. At 9 days to grow that's 216 trees, a 12 * 18 space just to keep it fuelled. One way to really drive home how weak the engine is, is to think of it in terms of trees, an 8x9 patch of maples is a lot, but if you were farming birch, thats 24 whole trees per day. This doesn't seem that low, but I still think it's a lot of infrastructure, for a pretty small improvement on output. we're subtracting the 50, for the value of a beaver. If the engine didn't burn all the time, just during working hours, then at least you get the value of 1 log = 150 hp per hour. For the more "engineering" faction to have a unique engine and for it to barely outperform the water wheel, and only marginally outperform the average output from windmills, while also needing to be manned and fuelled with A LOT of fuel, its just a shitty engine. I haven't tried to truly quantify things here, but my overall point is just that the engine is a really shitty engine. Spen Their private roofs on o'rous timber born, Such as might palaces for. It's tough to compare the windmills with their 0-120 or 0-300 hp variable random output, But they don't need a beaver manning them, they don't need to be fuelled, and they can be built anywhere, not near fertile land or a wood storage. Arbitrary power no fober man can fear, either from the g's difpofition or. Even if you only ran your engine on days when you had a waterwheel spinning, you've got 10% more power for for the cost of 3 maple trees per day. But it's only 20 less hp for infinitely less material cost and no beaver manning it. For reference, that's an 8x9 tile space of maple trees, just to keep 1 engine running.Ĭompare that to things like the waterwheel, which makes 180 hp, but only runs when water is flowing, Yes it becomes useless during the drought until late game if you've used clever engineering to allow for large water storage slowly pouring out to make your own flowing rivers. That's 72 trees in total, plus the value of the time of the lumberjacks and forrester who has to maintain that small field of trees. 0:00 / 25:41 I Built an INFINITE POWER Generator in Timberborn ImKibitz 443K subscribers Subscribe 9.7K 270K views 1 year ago timberborn imkibitz I Built an INFINITE POWER Generator in. So keeping one engine powered at all times would need 3 maple trees growing per day for that entire 24 day growth cycle. If we are using maple trees that's 3 trees per day, maples take 24 days to mature. Then the addition of burning 24 wood per day only adds an additional 150 hp. then when I found out that it also takes 1 beaver in there the whole time, it seems much less valuable.Ĭomparing the engine to the hamster wheel, we should take the 50hp back cause that's the power from 1 beaver. ![]() I was looking forward to the ironteeth engine building, knowing about the log cost. I'm trying to figure out what is the value of horse power and if the engine is worth it. I will say I feel really bad when the little beavers die - I'm yelling out 'nooo!' haha.Before I get into it, many people comment that Horse Power should be beaver power, but if they did then the hamster wheel would be 1, not 50. ![]() Changed the default Farmhouse action to planting. NEW PLAYER EXPERIENCE Increased the number of carrots required in the Plant some carrots tutorial step from 70 to 100. I just have basic dams, so I really need to figure out how use flood gates, etc. Timberborn Update 1 New Mechanical Pumps and Bug Fixes Power-generating buildings no longer animate based on the power grid’s efficiency. I migrated my other two districts back and have rebuilt up to around 25 of the furry little guys. my main district went from a beaver population of around 60 to like 4 due to deaths from thirst. I thought I was stable enough to start to try doing that and connect all three, but then a long drought came and. Currently, I have one good-sized district, one smaller district far to the west and one in the middle that has no water source of it's own. Hex - that residential district looks amazing! I'm super bad at doing stuff like that so my town doesn't look that great. I think I played 7-8 times where all my beavers died before finally figuring out how to build a basic dam and have enough water on hand to survive a drought. I've found it difficult but not in a way that makes me mad but makes me think how to fix things.
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